Showing posts with label gameplay. Show all posts
Showing posts with label gameplay. Show all posts

5 February 2017

Stenay attack today

Today Allfor has attacked Stenay. We have placed a fortified spawn 400m from the enemy army base. Then we have dug in and placed three 57mm anti-tank guns. And then we waited. The development of the battle can be seen in the screenshots.
Situation upon arrival.

Our fortifications.



Developing our position, some armour has arrived, but we are struggling to capture a choke point. This is due to the position of our spawn, which is opposite the army base. It is difficult to cross the army base.



AB ours. After a good fight we managed to capture army base. Ltsolina has managed to enter bunker after enemy players have cleared it and capture it.

Bunker is ours and we are capturing last capture points in town.

Next, we have attacked Phullipville. We dropped about 30 paratroopers, managed to capture our spawnable and with great effort additional capture points.
The enemy army base is surrounded quite beautifully. We have captured it shortly afterwards.

25 March 2014

Bohain attack

We had a wonderful opportunity of taking Bohain easily. We setup nicely and were taking all four capture points simultaneously. However, after capturing three of them, including our spawnable at A1, Axis responded and we were not able to hold.


















First the western, spawnable CP went down. War49 was guarding, but there was little help from other Allfor members. There were four Executive Officers online at that time, but two of them were fighting over an enemy forward base at a different location.

So, due to bad communications, a conflict between War49 and Richard over command, but also due to bad play on the Allied side in general, we were beaten. I am not sure who was right, because, as I said, two officers were in Bohain, but two were not.

Update: War49 has left the squad a short while after this conflict occured.

19 December 2013

The sss14 bug solved

I hope I am not announcing prematurely, but it seems that the bug that made the player Sss14 offset in the virtual world from the perspective of other players, and which gave him a considerable advantage, is solved.

Fiero of Lancers made a nice video showing the bug by following Sss14. Fiero reported today killing Sss14 several times without trouble.

This is the video showing the bug:



Another fine gameplay video from Fiero:



Original forums post.